![]() ![]() The Movie industry has also not been left that far behind. With the headset mentioned earlier in this article coupled with the handsets mentioned above, the porting of video games to support VR has increased since the mid 2010s. ![]() Other more modern gaming hardware which handle physical motion includes the likes of the Kinect, the PlayStation Move/PlayStation Eye and the Wii Remote. Others are the iGlasses by Virtual I-O, the Cybermaxx by Victormaxx and the VFX1 Headgear by Forte Technologies. The mid nineties saw the beginning of the gaming industries venture in to this with head mounted displays (HMD) devices such as Virtual Boy by Nintendo making an entry. Video Game Industry: This is one industry that was not going to sit back and ignore this technology. Now that we has a respectable understanding of what virtual reality is, let see the areas where humans have found some use for this technology whether its life saving or just an excuse to kill time. With virtual reality one can also interact over distances such as through remote communication environments which makes telepresence and telexistence possible. These environments allow the user to look around the scene, interact with actors in the environment using hand held devices, treadmills and other similar forms of hardware. It may also be known as as force feedback especially when it comes to medical, video gaming and military training applications. Some of these hardware inclusions can pass additional signals such as vibrations and these devices are called haptic devices. These are combined in order to give the illusion of realistic images, sounds and other sensations that immerse the user into the virtual environment. Depending on the intended degree of experience, it can be combined with physical spaces, multi-projected environments and other physical peripherals. Today VR would be best described as a computer technology that uses Virtual reality headsets. We would have to take a second look at the first paragraph of this article to get a hint. So What Exactly is Virtual Reality Today? All that brings us to modern times where we can define virtual reality with our own technological touch. A theatre experience that draws in all the senses on a human being into the act.įrom that time there have been innumerable attempts to polish and further define these immersive experiences. What was the vision? An “Experience Theatreâ€. In 1962, Morton Heilig built a prototype of his vision called the Sensorama. Pygmalion’s Spectacles a short story published in 1935 makes mention of our modern concept of VR describes a virtual reality system using goggles that feature holographic recording of fictional experiences that includes smell and touch. Though not exactly sure of origins, it is believed to have first mentions dating back to the 1860s where French avant-garde playwright Antonin Artaud took the view that illusion was not distinct from reality, advocating that spectators at a play should suspend disbelief and regard the drama on stage as reality. So what’s this new thing called virtual reality? Or is it really a new thing? Well the for one, the buzz is a thing. Most of you have heard of or play with hardware devices the like of Oculus Rift, Google Cardboard, Google Daydream, HTC Vive, Samsung Gear VR, PS VR, Microsoft HoloLens, Windows Mixed Reality, and many more. ![]()
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