![]() ![]() If you're able to keep underruns at pretty much 0 at a decently low latency, it should be working fine. ![]() If "Underruns" keeps increasing, you can probably hear static sounds each time it does - if this is the case, try increasing the latency setting a bit more to see if it solves the problem. The latency might start off a bit higher than normal when you load a game, but it should slowly get closer to the latency value you set over a few seconds. Means a slightly less smooth game, but a much more enjoyable and playable experience. 24 is generally the lowest I can go on my system here before encountering issues, sometimes I can get away with 16 depending on the core and game. Did you change your Audio Latency setting Setting it too low can cause crackle. In the on-screen debug information, the latency should be near what you set it in the audio config (+/- 2 ms or so) and the "Underruns" value should be 0 (or very near 0). Best way is to reduce CPU clock on the quick menu, it helps massively with audio and sacrifices FPS where it would usually chug, slow down and have crackling audio. There's a couple of things that could be causing stutter and crackle in the audio. Assign a key binding to it and press it to display some information about the sound/video output. It adds a new shortcut key in Options->Preferences->Shortcut Keys called "Toggle Debug Information". If you need help with using zip files in Windows, check out this article. This build changes the meaning of the latency field like that previous build, so you'll probably need to set the latency to 55+ms for it to work properly. Click on Sound on the left and tap the dropdown button below Output to select your connected device. Glad to hear that seems to have fixed it!Īlso, since I do want to change the sound code a bit to add the improvements I had done in the first build I sent you, could you try this build out to see if the audio still works properly on your end with it? Either turn down the volume of the game in the Windows Volume Mixer or press F1 and uncheck BGM (music) & BGS (sound effects). Open the Windows Power User menu ( Windows + X ), select Settings, and choose System. to: Code: load-module module-udev-detect tsched0. And change this line: Code: load-module module-udev-detect. If you're always seeing "going too slow" or "going too fast", something isn't working right. It suggested to edit /etc/pulse/default.pa. Normally it should stick to saying "Normal speed", but it will probably also sometimes write "Going too slow, speeding up" or "Going too fast, slowing down" when the emulation is deviating too much from the latency target (it tries to stay within +/- 10% of it). This build also spams the log window with debug information. The real latency in both cases should be just about the same, though. In my case, before it didn't give me too much issues with something as low as 20-25 ms, whereas now I have to set the field to 55+. Before the latency was pretty much "minimum of ms + whatever time it takes the sound card to actually start playback", whereas now it's the actual latency between what's playing right now and what's still available in the buffer. Maximum amount of configurable swap chains. Now, open a ROM using the ParaLLel 64 core. Next, quit Retroarch and reopen it, go to Settings -> Drivers -> Video and change the driver to vulkan. This includes options such as: Frame Delay Synchronization Fences (GPU Hard Sync) Video drivers for new graphics technology APIs like Vulkan, which can drive latency down even further. Once the game is running, go to the Retroarch menu -> Quick Menu -> Options and change the GFX Plugin to angrylion and the RSP plugin to cxd4. max swapchain images1 (this is for minimum input lag) threated video: off (this is for minimum input lag) Do not use 'frame throttle' - it is cause huge stutter Sorry for my english - im from Russla. RetroArch provides you with all the tools you need to combat latency in your games. You'll want to raise the value you're using for the audio latency setting - this build changes the meaning for the latency field. again: The main options for G-sync setup is: audio syncon. This build changes a number of things (mostly the sum of a bunch of different things I tried), but at the very least it appears to solve the static sounds I could hear on my end. I still haven't upgraded my system, but I do still get slight distortion in the music at times even now. To fix no sound issues on RetroArch, first, check if the audio is muted. We support operating systems that not even Microsoft and Apple themselves support anymore, such as macOS X on PowerPC Macs, and RetroArch being available on Windows OSes as far back as Windows 95.Any chance I could get you to try this build out? RetroArch can run on the usual platforms like Windows, Mac OS X and Linux, but it stands alone in that it can support far more platforms beyond just that. ![]()
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